Microsoft brings original Xbox backward compatibility to Windows PCs





Better late than never

Microsoft brings original Xbox backward compatibility to Windows PCs

First four compatible titles can be run with an 11-year-old graphics card.


Kyle Orland




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If only your PC case was as cool as this circa 2000 Xbox prototype shows at GDC.


Credit:

Reddit


If only your PC case was as cool as this circa 2000 Xbox prototype shows at GDC.


Credit:

Reddit





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For years, Microsoft has leaned heavily into extensive backward compatibility across multiple generations of Xbox hardware as a major selling point for its consoles. Today, that effort expands past the console ecosystem, making select original Xbox titles officially playable (and purchasable) on Windows PCs for the first time.

The appropriately and bluntly named “Xbox Backward Compatibility on PC” program kicks off today with compatibility for BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, and Fuzion Frenzy. PC players can download each title for $10, but those with Xbox Game Pass subscriptions or existing digital licenses for these games on console will have instant access without an additional purchase (no such luck if you simply stick an original Xbox disc in your PC drive, alas).

Playing these older Xbox titles on PC enables some bonus graphical features like Vsync support, anisotropic filtering, enhanced anti-aliasing, and up to 4x resolution scaling of the original SD signal (to 2560×1920). Games are limited to their original frame rates and aspect ratios, though, which means a 30 fps 4:3 image in most cases. Microsoft says this first batch of games should be playable with 11-year-old GTX 950 graphics hardware, but recommends a 2017-era GTX 1070 Ti with 8GB of VRAM for best performance.

Early testing from Digital Foundry found the PC experience akin to playing the same games on an Xbox Series X. That said, the testers reported weak anisotropic filtering, some frame timing issues that led to “jerky camera motion,” and “a handful of visual bugs” across the initial wave of titles.

What even is an “Xbox” game, anymore?

From a technical standpoint, getting original Xbox games running on PC isn’t a big deal. Since the days of the Xbox 360, Microsoft has relied on software emulation to get original Xbox games running on subsequent console hardware. Porting that kind of emulation technology to the PC is a simple, if not trivial, process and mimics functionality that any number of Xbox emulators have offered to PC players for years now.

Today’s announcement is much more relevant from a business perspective, signaling another crack in the already porous wall between Microsoft’s PC and console gaming ambitions. Those cracks date back to the 2016 rollout of Xbox Play Anywhere cross-platform purchases, but more recently have extended to Microsoft granting the Xbox branding to handheld gaming PCs and announcing that the upcoming Project Helix will play “Xbox and PC games.”

Making classic Xbox exclusive playable directly on PC represents yet another sign that Microsoft wants to effectively merge its struggling console business with the more successful Windows gaming ecosystem. And Microsoft says today’s rollout is just “the beginning of a broader effort to preserve Xbox games from the past and bring them to PC over time,” meaning I can still hold out hope of one day playing Rockstar Games Presents Table Tennis on my Windows 11 gaming rig.

Photo of Kyle Orland


Kyle Orland

Senior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.


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